South American crowds, for example, are peppered with gigantic, multi-tier flags, their stadiums lit to look warmer than their Western European counterparts. That’s pushed for partly by making clear the differences between countries’ approach to watching the game. FIFA’s shot for authenticity with its stadia before - the right look, the right chants - but this time they’re aiming for something less tangible: the right feeling. I can’t say I ever thought I’d have a warm feeling about a place called the StubHub Center, but LA Galaxy’s home stadium reflected MLS’ later kick-off times with Golden Hour sunlight streaming over the pitch, and players' long shadows flitting across the grass. There’s a pantomime thrill to the idea of becoming a footballing hate figure, and seeing how that plays out, and I’m very much hoping that’s the crux of (sigh) Hunter’s Return. In my hands-on with the sequel, the first thing that happens to Alex is that 60,000 people boo his being subbed on. The first Journey was all about being in the ascendency - a no-mark kid rising up the ranks, overcoming the sheer, horrifying ignominy of having to maybe play for Aston Villa for a bit to become loved by the nation. To me, though, it’s the change in tone that feels different. It hints at sections where you play as different characters, and nods towards the lure of football outside of England with the inclusion of Cristiano Ronaldo as a voiced character. Boy-done-good (or boy-done-average, if you’re me) Alex Hunter is back and, through the miracle of save transfers, is beginning his next chapter with your chosen club.ĮA’s touting the main change as the fact that you can now customise Alex, gearing him up with the best sports-casual clobber and a ludicrous haircut. In a basic sense, The Journey’s second season - or the hilariously dramatic The Journey: Hunter’s Return as we’re supposed to call it - is a simple continuation of the first FIFA story mode. This isn’t to say it won’t cause its own problems - passing games could become less useful for better teams, or defending could feel underpowered - but there’s no doubt this feels different, almost immediately. Players naturally twist, tap and squirm as you do the same on the analog stick, without the long animation-related delays of the last game - the best players feel beautifully mobile when you’re using them, and horribly elusive when you’re in defense. You can play kick-off mode with 13 clubs - including Toronto and the Galaxy - and also get a first look at this year’s edition of The Journey, the game’s story mode.Regular movement now feels immediately responsive. The FIFA 18 demo is out now on PS4, Xbox One and PC. They only trail them in the standings by 32 points, after all. As usual, the LA Galaxy - the other MLS team playable in the demo - are massively overrated and somehow have better midfield and defence ratings than TFC. I’d argue that Vazquez, Alex Bono, Marky Delgado and especially Nicolas Hasler - though he may have been rated before he made his TFC debut - deserve a bit more, but overall it’s not too bad.Īs a team, Toronto have a three-and-a-half-star rating with 75 for their attack, 71 for the midfield and 69 in defence. Midfielders: Jonathan Osorio (67), Michael Bradley (78), Victor Vazquez (76), Marky Delgado (67), Benoit Cheyrou (69), Raheem Edwards (67), Armando Cooper (67), Tsubasa Endoh (66), Jay Chapman (65), Sergio Camargo (60), Nicolas Hasler (62)įorwards: Sebastian Giovinco (82), Jozy Altidore (76), Jordan Hamilton (65), Tosaint Ricketts (67), Ben Spencer (59) Goalkeepers: Alex Bono (67), Clint Irwin (68), Mark Pais (57)ĭefenders: Nick Hagglund (69), Jason Hernandez (66), Chris Mavinga (70), Drew Moor (71), Eriq Zavaleta (69), Steven Beitashour (69), Justin Morrow (71), Ashtone Morgan (64), Brandon Aubrey (60), Oyvind Alseth (61) We knew Sebastian Giovinco (82), Michael Bradley (78), Jozy Altidore (76) and Victor Vazquez’s (76) numbers as they all rank in the top 25 players in MLS, but here are the rest: We can also get a full look at Toronto’s player ratings.
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